Farewell
Dead Cities, Bright Lights
Story
Dearest,
I know we don't know each other but I wanted to say that I don't do this out of pleasure. you see life wasn't always nice and easy for me. I had to live.
I feel like I'm going mad again, but there's no time to grieve. I must go on.
Farewell.
I know we don't know each other but I wanted to say that I don't do this out of pleasure. you see life wasn't always nice and easy for me. I had to live.
I feel like I'm going mad again, but there's no time to grieve. I must go on.
Farewell.
Concept
The idea of this artwork was about a woman who got into a line of work and it's hard to get out of it. everyday she struggles to fight for her life and to be alive.
so for manifesting this idea i needed a firm and still character representing the woman and a jelly like character to oppose the lady.
why "The Sims" Symbol:
As you can see there is a green diamond upon her head. this is a direct symbol from "The Sims" game. it is indicating that she is the main character of this story. it emphasize that she needs to take the action.
Process
These are some major steps of creating this artwork.
Thank You